

Compton Boole, a friend to animals and one of the original psychonauts, seems to be struggling with anxiety and sensory overload when we meet him in voluntary psychoisolation. Take one of my favourite stages, Compton’s Cookoff. Our goal is (usually) therapeutic using all the tools of platforming games, we navigate and explore the mind to gain understanding, sort out emotional baggage, and fight off doubts, regrets, and anxiety attacks in the shape of pesky enemies. They are intricate, self-contained platforming worlds full of secrets and idiosyncrasies to be dealt with, each with its own messy tangle of free associations, symbols, and metaphors that express the preoccupations and struggles of a mind. Each mind we explore is a whimsical yet chaotic and treacherous stage on which mental processes are being played out.

Using a Psycho-Portal which can be attached to a subject’s head, Raz projects himself into the confused unconsciousness of colleagues, mentors, and antagonists. In Psychonauts 2, we follow the young psychic agent/intern Raz on his excursions into the human mind.
